Uh Oh


This little 16% geek only has a 38% chance of surviving on the moon!

Posted in Temp. 18 Comments »

18 Responses to “Uh Oh”

  1. thefrollickingmole Says:

    72% geek, is that a good thing??
    Only a 50/50 on the moon though.

    And a 72% chance of surviving a zombie attack!

  2. Ash Says:

    Mole, I’ll stick with you. You can be in charge when we’re stuck on the moon.

  3. Ash Says:

    Oh, and I have a 74% chance of surviving the zombie attacks.

  4. spot_the_dog Says:

    #3 Zombies, schmombies. What about Velociraptors, that’s what I wanna know.

  5. thefrollickingmole Says:

    Your in charge for the zombie attack then. 28 days later anyone?

    http://au.youtube.com/watch?v=t-4eTGb6QYc&feature=related

  6. Ash Says:

    I fear the Zombies are already here, and cleverly disguised as ALP voters!

  7. missredi Says:

    32% geek (eh?? how did that happen?) with only a 10% chance of surviving on the moon

  8. missredi Says:

    i am in deep doo doo.. only 28% chance of surviving a zombie attach. do you have room under those big arms for a useless geek mole?

  9. Rebecca H Says:

    I am 52% geek, but have only a 32% chance of surviving on the moon. Not sure about zombies.

  10. Rebecca H Says:

    On the other hand, I can take on 14 five year olds in a fight.

  11. thefrollickingmole Says:

    Long one for D&D nerds.

    http://easydamus.com/character.html

    Neutral Good Human Ranger/Wizard (3rd/3rd Level)

    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 13
    Intelligence- 16
    Wisdom- 16
    Charisma- 13

  12. spacecadette Says:

    You Are A:

    Neutral Good Half-Elf Cleric (5th Level)

    Ability Scores:
    Strength- 11
    Dexterity- 14
    Constitution- 12
    Intelligence- 15
    Wisdom- 15
    Charisma- 16

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

  13. bingbingloveshisblingbling Says:

    40 per cent geek. Hmm but crikey, only 18 per cent chance of surviving the moon.

  14. spacecadette Says:

    41% geek.

    26% on the moon.

  15. bingbingloveshisblingbling Says:

    You Are A:

    True Neutral Human Cleric (4th Level)

    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 14
    Intelligence- 14
    Wisdom- 13
    Charisma- 12

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

    Dminor can tell us more… about DnD characters that is.

  16. A follow up, Ash. « Tizona’s Weblog Says:

    […] on Uh Ohspacecadette on Uh Ohbingbingloveshisblin… on Uh Ohspacecadette on A bit of truth behind ‘t…bingbingloveshisblin… on A bit of truth behind […]

  17. spacecadette Says:

    he must be reading…

    and found it interesting…

  18. bingbingloveshisblingbling Says:

    Haven’t you worked it out yet, Ash?


Well, SAY something...

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: